Scout! Show me the path!

It’s December, dark and gloomy, but with Christmas a promise of happier times, like a beacon of light in the darkest cave. What then, is better than news about Imperium Sine Fine? One issue that’s been annoying is the late game lag that sometime occur due to the pathfinder the AI uses to move its armies takes long time to compute. It happens when armies clump together and start to block each other, normally around a few armies doing battle.

The last days I’ve done a complete overhaul of the pathfinder to increase the speed at which it computes the fastest route between to locations. I hope this will decrease the issues with lag when the above occurs.

For the next update a lot of the news are for the Imperium: Aeternum Creation, the scenario editor that can be used together with Imperium: Aeternum Emperor.

It’s still in alpha testing, but if you want to help me out with testing it, send me an e-mail. Include your Google e-mail as this is needed for adding you to the test. I look forward to see the worlds you create!

I wish you all a great week!