#5 – Stone, quarries and the cost of building an empire

Greetings, emperors! Last time I introduced stone as a new resource and explained where it comes from. Today I want to talk about how you spend it, and the new strategic choices it creates. Every construction project in Imperium Sine Fine will now have an upfront stone cost paid from your Global Equipment Stock before […]

#4 – Build your empire on solid foundations!

Greetings, emperors! In my previous posts I’ve told you about the new population system, war losses, grain and province development. Today I want to introduce yet another new resource coming in the next major update: stone. Stone is a raw material harvested daily from the land your cities control, just like iron, wood and leather. […]

Spring sale 2026

Greetings emperors! We’re nearing the end of the spring sale. Welcome to all you new players who’ve found your way into the Imperium Sine Fine universe. If you like Imperium Sine Fine, please also take the opportunity to check out my turn-based strategy games, Fate of an Empire and Rising Empires 2. But what will […]

Hunting bugs…

Greetings, emperors! Today I made a small update to Imperium: Aeternum Emperor and Wars. Hopefully this update represents a shift in my bug hunting focus. When Imperium Sine Fine was released in August last year it was a massive amount of crashes and this was seen in the poor rating it received at the start. […]

Next Page »