Greetings, emperors! Last time I introduced stone as a new resource and explained where it comes from. Today I want to talk about how you spend it, and the new strategic choices it creates. Every construction project in Imperium Sine Fine will now have an upfront stone cost paid from your Global Equipment Stock before […]
#4 – Build your empire on solid foundations!
Greetings, emperors! In my previous posts I’ve told you about the new population system, war losses, grain and province development. Today I want to introduce yet another new resource coming in the next major update: stone. Stone is a raw material harvested daily from the land your cities control, just like iron, wood and leather. […]
#3 – Grain and Province Development
Greetings, emperors! In my last two posts I introduced living city populations and the cost of war. Today I want to talk about the two systems that tie everything together: grain and province development. Grain is a brand new resource in Imperium Sine Fine. Like iron, wood and leather, it is harvested from the land […]
#2 – War and Its Consequences
Greetings, emperors! Last time I introduced the new population system, the living communities inside each of your cities. Today I want to talk about what happens when those communities send their citizens off to war. Under the new system, your soldiers are recruited directly from city populations. When they march off and fall in battle, […]
#1 – Your cities are coming alive!
Greetings, emperors! I promised you something big was coming. Today I want to give you the first glimpse of what is arguably the most ambitious addition to Imperium Sine Fine yet, a complete population system. What does that mean exactly? Every city will now have a real, living population. Citizens are born, they grow old […]
Spring sale 2026
Greetings emperors! We’re nearing the end of the spring sale. Welcome to all you new players who’ve found your way into the Imperium Sine Fine universe. If you like Imperium Sine Fine, please also take the opportunity to check out my turn-based strategy games, Fate of an Empire and Rising Empires 2. But what will […]
Export games and create your own scenarios!
The main feature added with the Flavia update today is the possibility to export and import save games. This allows you to move games between devices and share them with your friends. But for those of you with the premium version, Imperium: Aeternum Emperor, an even better treat is coming up. The dedicated, stand alone, […]
Governments and bug fixes
Greetings, emperors! I’be now uploaded the changelog for the Tibora update: Aeternum changelogs. Among other changes it introduces governments to the game. I hope you enjoy the new additions to your favourite grand strategy game. Cheers!
Hunting bugs…
Greetings, emperors! Today I made a small update to Imperium: Aeternum Emperor and Wars. Hopefully this update represents a shift in my bug hunting focus. When Imperium Sine Fine was released in August last year it was a massive amount of crashes and this was seen in the poor rating it received at the start. […]
The changelog for the Silura update added
Greetings, emperors! I’be now uploaded the changelog for the Silura update: Aeternum changelogs. Among other changes it introduces the first empire spirits to the game. I hope you enjoy the new additions to your favourite strategy game. Cheers!

