#19 – Why your empire needs a crime system

Greetings, emperors! After the recap, it’s time for something completely new. Today I want to introduce the Crime and Provincial Order system, and more importantly, explain why I felt the empire needed one in the first place. Here’s the problem I kept running into. Settlements in Imperium Sine Fine are designed to grow, they expand […]

#17 – Elite troops, unique armies and the Troop Trait system

Greetings, emperors! Over the last two posts I’ve introduced Battle Honours and Equipment Loadouts. Today I want to talk about the most exciting part of the Military Tradition system: Troop Traits. When a troop slot reaches Tier 2 Veteran, you choose one Troop Trait for it. At Tier 3 Elite you choose a second. Every […]

#16 – Shape your armies, Equipment Loadouts explained

Greetings, emperors! Last time I introduced the Battle Honours system and how your troop slots earn experience through combat. Today I want to talk about the first reward for reaching Tier 1, Equipment Loadouts. When a troop slot becomes Blooded, you unlock the ability to customise its stats through an Equipment Loadout. You have a […]

#15 – Your troops have a history now, introducing Military Tradition!

Greetings, emperors! We’ve spent several posts looking at the new two-axis combat system, how shock and resolve now shape the outcome of battles alongside the physical fighting. Today I want to introduce something that builds directly on top of that, a brand new progression system for your armies called Military Tradition. The idea is simple […]

Next Page »