Author: Netherlords

#10 – Combat is changing, and battles will never feel the same

Greetings, emperors! So far in this series I’ve covered population, grain, stone, engineers and how all the resources fit together. Today I’m starting a new chapter, because the combat system is getting a significant overhaul. A big one. Let me start with what the current system already does well. Armies in Imperium Sine Fine already […]

#9 – What engineers actually do for your empire

Greetings, emperors! Last time I introduced engineers as a new troop type focused on construction rather than combat. Today I want to show you what that actually means in practice, because the difference in project times is quite dramatic. Let’s take a construction project that normally takes 800 cycles to complete. Here is how long […]

#5 – Stone, quarries and the cost of building an empire

Greetings, emperors! Last time I introduced stone as a new resource and explained where it comes from. Today I want to talk about how you spend it, and the new strategic choices it creates. Every construction project in Imperium Sine Fine will now have an upfront stone cost paid from your Global Equipment Stock before […]

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