Category: Imperium Sine Fine

For everything about the Imperium Sine Fine games.

#26 – From your machine to everyone else’s, publishing mods to the Steam Workshop

Greetings, emperors! Last time I explained how the modding system itself works, override rules, additive loading, load order. Today I want to cover the part that turns a mod sitting on your hard drive into something the whole community can play, Steam Workshop publishing. The simplest way to share a mod is just to zip […]

Important: An update on 7 October will break your saved games

Greetings, emperors! A quick but important heads-up before Wednesday. On 7 October I’ll be releasing an update to the Imperium Sine Fine demo that will break all existing save games. Any game you have in progress when the update lands will no longer load. I know that’s never welcome news, especially if you’re deep into […]

#25 – Opening up Imperium Sine Fine, the modding system explained

Greetings, emperors! I’ve talked a lot about the features going into this update, but today I want to talk about something a little different, how you’ll be able to change all of it yourselves. Imperium Sine Fine is getting a proper desktop modding system, and I want to walk you through how it actually works. […]

#24 – What broke, what I fixed, and why I’m genuinely pleased with where this landed

Greetings, emperors! Last time I explained why I rescaled the entire population system, mobilisation had crept up to 32.8% by year 10, and cities were stalling out at an average of 2,411 citizens. Today I want to tell you what happened when I actually put the rescaled version through a proper test run, because a […]

#19 – Why your empire needs a crime system

Greetings, emperors! After the recap, it’s time for something completely new. Today I want to introduce the Crime and Provincial Order system, and more importantly, explain why I felt the empire needed one in the first place. Here’s the problem I kept running into. Settlements in Imperium Sine Fine are designed to grow, they expand […]

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