Category: Imperium Sine Fine

For everything about the Imperium Sine Fine games.

#17 – Elite troops, unique armies and the Troop Trait system

Greetings, emperors! Over the last two posts I’ve introduced Battle Honours and Equipment Loadouts. Today I want to talk about the most exciting part of the Military Tradition system: Troop Traits. When a troop slot reaches Tier 2 Veteran, you choose one Troop Trait for it. At Tier 3 Elite you choose a second. Every […]

#16 – Shape your armies, Equipment Loadouts explained

Greetings, emperors! Last time I introduced the Battle Honours system and how your troop slots earn experience through combat. Today I want to talk about the first reward for reaching Tier 1, Equipment Loadouts. When a troop slot becomes Blooded, you unlock the ability to customise its stats through an Equipment Loadout. You have a […]

#15 – Your troops have a history now, introducing Military Tradition!

Greetings, emperors! We’ve spent several posts looking at the new two-axis combat system, how shock and resolve now shape the outcome of battles alongside the physical fighting. Today I want to introduce something that builds directly on top of that, a brand new progression system for your armies called Military Tradition. The idea is simple […]

#10 – Combat is changing, and battles will never feel the same

Greetings, emperors! So far in this series I’ve covered population, grain, stone, engineers and how all the resources fit together. Today I’m starting a new chapter, because the combat system is getting a significant overhaul. A big one. Let me start with what the current system already does well. Armies in Imperium Sine Fine already […]

#9 – What engineers actually do for your empire

Greetings, emperors! Last time I introduced engineers as a new troop type focused on construction rather than combat. Today I want to show you what that actually means in practice, because the difference in project times is quite dramatic. Let’s take a construction project that normally takes 800 cycles to complete. Here is how long […]

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