Greetings, emperors! Last time I explained how the modding system itself works, override rules, additive loading, load order. Today I want to cover the part that turns a mod sitting on your hard drive into something the whole community can play, Steam Workshop publishing. The simplest way to share a mod is just to zip […]
Category: Imperium Sine Fine
For everything about the Imperium Sine Fine games.
Important: An update on 7 October will break your saved games
Greetings, emperors! A quick but important heads-up before Wednesday. On 7 October I’ll be releasing an update to the Imperium Sine Fine demo that will break all existing save games. Any game you have in progress when the update lands will no longer load. I know that’s never welcome news, especially if you’re deep into […]
#25 – Opening up Imperium Sine Fine, the modding system explained
Greetings, emperors! I’ve talked a lot about the features going into this update, but today I want to talk about something a little different, how you’ll be able to change all of it yourselves. Imperium Sine Fine is getting a proper desktop modding system, and I want to walk you through how it actually works. […]
#24 – What broke, what I fixed, and why I’m genuinely pleased with where this landed
Greetings, emperors! Last time I explained why I rescaled the entire population system, mobilisation had crept up to 32.8% by year 10, and cities were stalling out at an average of 2,411 citizens. Today I want to tell you what happened when I actually put the rescaled version through a proper test run, because a […]
#23 – Why I rescaled the entire population system
Greetings, emperors! The demo is out, the Umkira Manoeuvre is up, and now it’s time to talk about something I’ve been quietly working on behind the scenes for a while, a full rebalance of the population system. This one runs deep, so I’m splitting it into two posts. Today is about the problem I found, […]
Lore – The Umkira Manoeuvre
A tale of the Imperium — the Umkiran plain, and Aurelia thirty-one years after 1. Aurelia — Legate Emeritus Vibius Naso They gave him a room with a good window, two clerks and a brazier, and asked him to write down what had happened at Umkira. “Not a memoir,” the Director of the Academy had […]
#22 – The Imperium Sine Fine demo is live!
Greetings, emperors! Today’s the day, the Imperium Sine Fine demo is now live on Steam! You can download it right now and start building your empire. Here’s what you’re getting. The demo lets you play as the Human faction, Imperium, on small maps, and there’s no time or turn limit, take as long as you […]
#21 – When your allies go to war, so do you
Greetings, emperors! It’s been a while since I talked about diplomacy on this blog, so today I want to take stock of where things stand, and shine a light on two mechanics that quietly do a lot of work behind the scenes: Join Wars and Return Cities. First, a quick recap for anyone who hasn’t […]
#20 – The cost of crime, and how to fight it
Greetings, emperors! Last time I introduced the Crime and Provincial Order system and explained the Sprawl Factor, the core mechanic driving how much crime a city generates. Today I want to walk through what crime actually does to your settlements, and everything you can do about it. What crime costs you The most direct effect […]
#19 – Why your empire needs a crime system
Greetings, emperors! After the recap, it’s time for something completely new. Today I want to introduce the Crime and Provincial Order system, and more importantly, explain why I felt the empire needed one in the first place. Here’s the problem I kept running into. Settlements in Imperium Sine Fine are designed to grow, they expand […]

