Greetings, emperors! Last time I introduced the new population system, the living communities inside each of your cities. Today I want to talk about what happens when those communities send their citizens off to war. Under the new system, your soldiers are recruited directly from city populations. When they march off and fall in battle, […]
Tag: update
#1 – Your cities are coming alive!
Greetings, emperors! I promised you something big was coming. Today I want to give you the first glimpse of what is arguably the most ambitious addition to Imperium Sine Fine yet, a complete population system. What does that mean exactly? Every city will now have a real, living population. Citizens are born, they grow old […]
Spring sale 2026
Greetings emperors! We’re nearing the end of the spring sale. Welcome to all you new players who’ve found your way into the Imperium Sine Fine universe. If you like Imperium Sine Fine, please also take the opportunity to check out my turn-based strategy games, Fate of an Empire and Rising Empires 2. But what will […]
Export games and create your own scenarios!
The main feature added with the Flavia update today is the possibility to export and import save games. This allows you to move games between devices and share them with your friends. But for those of you with the premium version, Imperium: Aeternum Emperor, an even better treat is coming up. The dedicated, stand alone, […]
Governments and bug fixes
Greetings, emperors! I’be now uploaded the changelog for the Tibora update: Aeternum changelogs. Among other changes it introduces governments to the game. I hope you enjoy the new additions to your favourite grand strategy game. Cheers!
Hunting bugs…
Greetings, emperors! Today I made a small update to Imperium: Aeternum Emperor and Wars. Hopefully this update represents a shift in my bug hunting focus. When Imperium Sine Fine was released in August last year it was a massive amount of crashes and this was seen in the poor rating it received at the start. […]
The changelog for the Silura update added
Greetings, emperors! I’be now uploaded the changelog for the Silura update: Aeternum changelogs. Among other changes it introduces the first empire spirits to the game. I hope you enjoy the new additions to your favourite strategy game. Cheers!
The silence before the update
Hi guys! What’s up? Here in southern Sweden we have a real winter for the first time in… forever. Snow and cold. Perfect when you want to hide indoors and work on your grand strategy game. The last weeks I’ve worked on behind the scenes stuff that prepares the code for future feature updates, as […]
Build your own world!
The last days I’ve worked hard to add new features to Imperium: Aeternum Creation, the stand alone scenario editor for Imperium: Aeternum Emperor. Before it was possible to create and edit maps, place cities and armies for all factions. With the new additions it’s also possible to enter cities and decide how much territory they […]
The Renica update – Imperial Court actions and volume controls
Today it’s time to release the next update in the Imperium Sine Fine saga. The Renica update continues the work started in the Marcia update and introduces actions for the rulers in the Imperial Court. Why not assassinate your successor? I mean, he’s quite useless and very unpopular… I’ve also reworked the media system that […]

